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Rhodora

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Devlog

  • UX / Perf Update
    September 22, 2026 by sapptime
    This is the biggest update since I put Rhodora up here. It came out of a few long playtests where I wrote down everything that felt off and then spent a weekend fixing things. The short version: The p... Continue reading
  • First testers and FTUX
    September 19, 2026 by sapptime#update
    A few people (family, mostly!) played Rhodora this week and told me the same thing in different words: "I wasn't sure what to do at the start." That one stung a little, because the game has a tutorial... Continue reading
  • Freezes (& perf gains)
    September 18, 2026 by sapptime#performance
    So last night I played a deep run on my phone and it froze. Twice. Both times right after I pressed a wind card, six or seven coves into my fun. The game had been fine on my desktop and fine on the ph... Continue reading
  • How Rhodora Happened
    September 17, 2026 by sapptime#devlog, #post, #rhodora
    I have been a programmer for about twenty years, worked on several games (mostly web-based) throughout my career. I have never shipped one myself. Rhodora is the first. This is the short version of ho... Continue reading
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