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Devlog
UX / Perf Update
September 22, 2026
by
sapptime
This is the biggest update since I put Rhodora up here. It came out of a few long playtests where I wrote down everything that felt off and then spent a weekend fixing things. The short version: The p...
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First testers and FTUX
September 19, 2026
by
sapptime
#update
A few people (family, mostly!) played Rhodora this week and told me the same thing in different words: "I wasn't sure what to do at the start." That one stung a little, because the game has a tutorial...
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Freezes (& perf gains)
September 18, 2026
by
sapptime
#performance
So last night I played a deep run on my phone and it froze. Twice. Both times right after I pressed a wind card, six or seven coves into my fun. The game had been fine on my desktop and fine on the ph...
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How Rhodora Happened
September 17, 2026
by
sapptime
#devlog, #post, #rhodora
I have been a programmer for about twenty years, worked on several games (mostly web-based) throughout my career. I have never shipped one myself. Rhodora is the first. This is the short version of ho...
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